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Team Highlight: Kelly Yeo

Team Highlight: Kelly Yeo


Kelly Yeo, Concept Artist

What made you want to work at Immersed Games?

A friend of mine had told me about his internship with Immersed and about his positive experience with the company. I had been very interested in gaining experience in the video game industry, so I applied for an internship as well and worked remotely for about a month. I found that I worked very well with the rest of the art team and greatly enjoyed my experience, and I’m glad they felt the same way!

Education and Experience

I have a BFA in Sequential Art with a minor in Concept Art from the Savannah College of Art and Design.

What is the coolest thing about working at Immersed Games?

Being able to work collaboratively on a creative project and seeing my concepts come to life!

What do you like most about working at Immersed Games?

The company culture is great. Everyone is very approachable and gets along well, and the casual atmosphere went a long way to helping me adjust quickly when I first joined, since it always felt like I could easily ask for assistance if I needed it.

What have you learned?

I’ve learnt how to use a new program (Sculptris) that makes painting textures much easier. I’m also learning about how the art pipeline works when making a game.

What is an interesting fact about you?

I’ve survived two near-death experiences to date! It’s been wild.

What is your favorite game?

It’s a tie between Bioshock and Dishonored. I have a type!

What would you be doing if you weren’t at your current job?

Probably applying for storyboarding/concept art positions for television.

What would a “perfect” day look like for you?

Probably just playing video games with my friends and drawing fanart for those video games. Look, I’m in this field for a reason!

Who is your role model, and why?

Neil Gaiman. He creates worlds through writing and gets to see them realised through all sorts of media – film, television, audiobooks, video games, and comics – and he gets plenty of recognition for it.




Author

Jeremy Zhen



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