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Part VI | Motivations for Game-Based Learning Research

Part VI | Motivations for Game-Based Learning Research


Part VI of Dissertation Research Series

The literature reviews discussed previously which examined the efficacy of using games for instructional purposes also reported on the impacts of educational games on motivation. Ke (2009) reviewed many empirical studies on motivation (including aspects such as self-efficacy, affective feedback, and persistence) and concluded that games generally seem to encourage motivation across varied learners and situations. In another literature review, Hays (2005) concludes: “Games do motivate. They motivate players to play the game. This can be beneficial if the game is designed to target and meet instructional objectives. Otherwise, learners may spend their time learning to be successful at the game without receiving instructional benefits from these experiences” (Hays, 2005, p. 46).

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