The process of playing a game is the process of learning.

You are learning about how to play the game – the strategies, items, what everything in the game world does. It just so happens that most of the time that learning doesn’t matter outside of the game world.

But what if it did?

What if the same game mechanics were used in a game where the learner could generalize it, where it would matter for real learning?

Our Manifesto

Read on for what learning promises drive us.


We believe learning should be embedded in context; there is no reason for a student to ask, “why do we need to learn this?” It should be obvious.


We believe that failing is educational, and being challenged is essential for developing persistence.


We believe students deserve to be empowered to make choices in their learning.


We believe education is best when individualized and adaptive; technology is perfect for delivering on this promise.


We believe that learning is an experimental process, best done with discovery.


We believe students should be encouraged to learn at their own rate, and not be limited by the curriculum designated simply because of their age.


We believe that when students are learning, they aren’t bored.


We believe play is essential to development, and throughout life.


We believe that students should have access to ample resources so they can follow their learning inspirations.

Social Learning

We believe in social learning; learning cooperation is essential for future workplaces and important for our entire lives.


We believe that students should be given the power to create content, rather than simply consume it.


We believe that students should be given opportunities for prosocial behavior, and encouraged when they help others.

“Lots of young people pay lots of money to engage in an activity that is hard, long, and complex.

As an educator, I realized that this was just the problem our schools face:

How do you get someone to learn something long, hard, and complex and yet enjoy it?”

– James Paul Gee


Our goal isn’t just to enamor kids with an online game, it’s to lead to real outcomes that improve their lives.

By playing the game, we expect immediate proximal outcomes:

  • + decreasing boredom with learning
  • + increased engagement and time spent learning
  • + deeper understanding of learning concepts
  • + increasing 21st century skills

Our hope is to then convert them into long-term distal outcomes, improving their lives:

  • + better academic achievement
  • + better college enrollment choices
  • + better career option exposure and choices
  • + increasing civic engagement and offline activities

Want to partner to research outcomes? Contact Lindsey

Immersed Games © 2015