Our interns make the world go around. We highly value their time and commitment to Immersed Games and Tyto Online. They code the mechanics, they create the artwork, they write the stories, they compose the music, they spread the message and they are building our new digital world. Everyday they come into our office and put their passion into our projects. We have such great interns because they believe in the work they are doing and we try our best to create a fun and rewarding work environment full of learning experiences.
Regina Sin, Content Marketing Intern
What made you want to work at Immersed Games?
I wanted to spend my last semester in Gainesville being a part of a team that had a vision to create a positive, innovative change in the community. With my experience in content writing, social media listening and research, I felt I would be a great addition to the team in further advancing their mission and brand.
Jeremy Zhen, Market Research Intern
What made you want to work at Immersed Games?
I love the field of psychology and playing video games, which is why I felt this was a great meeting point of my two interests. It’s also a great way to get experience in the field that I want to work in as a career.
While the day to day of running a startup can be exhausting as you rush to make progress, looking back on 2014 we realized exactly how far we have come. At the beginning of last year, we were some people with an idea, a pitch deck, a start on the art, and some validation. We didn’t have a technical cofounder who could lead the programming of our game. We had talked some programmers into doing some code for their senior project the previous semester (thanks again!), but didn’t know enough to be able to continue with that code.
We were stuck, so decided to go ahead and start an internship program and move forward the best we could, and that maybe one of the programmers we recruited for that would be able to become our technical cofounder. It’s what you have to do in a startup sometimes. That worked out better than we could have imagined, and one year later we have a complete co-founding team of five that works perfectly together, a prototype and networking created, a successful Kickstarter which gave us seed funds, a full time employee working on art, our own offices, and are on our way to our first release with part of our core gameplay. Click here or on the infographic below to learn more about what 2014 held for us: our team, milestones, and social engagement.
“Making Games – I love it. Being a part of this modern day Renaissance makes waking up every day worth living. My passion drives me to grow more and more as an artist.”
We are constantly recruiting new, talented members to our Immersed family. This week we wanted to highlight our brilliant Junior Character Artist, Hank Silman!
We are only 10 days away until the end of our Kickstarter campaign and recently hit the $35,000 milestone! Yes, that is amazing and wonderful, but it’s not over yet! To keep the energy alive and thank everyone for their support we are going to be having a Kickstarter power-up event at the local video game bar,1982. Consider this your invitation because everyone is welcome!
It has only been a couple days since we launched our Kickstarter and we are already on the move! We are have raised a little more than $11,000 so let’s be sure to keep this momentum going! We have been receiving news attention in Cliqist, Twinfinite, and GameRevolution, with some more on the way! It has been very important that we keep meeting people, learning from others and getting our name out there to make Tyto Online come to life! A few weeks ago Lindsey went to pitch in the Ed-Tech Start-up competition at the ISTE conference in Atlanta and got an incredible amount of feedback, support and connections to others in the industry.
Tomorrow, Immersed Games is finally launching the Kickstarter Campaign! Our goal is to raise $50,000 between July 10th and August 10th. We will use this money to speed up the progress of our game, bring in new talent, and broadcast our dream project to the world! Everyone has been working diligently on promotional art, creating the page, writing and programming content, making videos, and contacting press in a limited amount of time. We have already begun to be featured in publications like the Independent Florida Alligator. I am so proud to be able to work with all these talented people.
You may have noticed some images of this guy at our recent One Spark event and have wondered what he was.
We are proud to introduce our newest team member, Mr. Tipps! Our multi-talented lead writer, Caroline, designed and sewed Mr. Tipps herself. He is a panganog, which is one of the many alien creatures in our sci-fi universe. Isn’t he cute?
Our return to One Spark this year was nostalgic and rewarding, especially since we were part of the EdSpark Venue this year: the first curated educational innovation venue. This meant we had over 1,000 kids go through the venue as part of field trips, and a perfect place for anyone to stop that was interested in education especially.
We finished up a game prototype with 3 quests that our founders and interns have been working on for months just in time for the show! It felt great to show the people at One Spark our progress since last year when we were first going public about our idea.
We were, once again, featured in TechFaster! Here I gave a brief pitch of the project and sneak peak of our developing prototype. You can find more pitches from some of the other fabulous teams here as well!
What was even more satisfying than sharing our idea with the public was being able to garner feedback from the kids and parents as they played the game. One kid sat down and exclaimed, “this is better than Minecraft!” I assured him we aren’t there quite yet, but are on the way and appreciated the reaction.